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«Top»  : «Computers»  : «Programming»  : «Graphics»  : Algorithms and Data Structures Sites

2D special effects
A master thesis about various 2d special effects , with example movies.
www.dtek.chalmers.se/~d95back/exjobb
3D Object Intersection
A grid of intersection routines for various popular objects , pointing to resources in books and on the web.
www.realtimerendering.com/int
An Interactive Introduction to Splines
Bezier , b-spline , nurbs , and many other spline curves and surfaces with interactive 2d java applets and vrml.
www.ibiblio.org/e-notes/Splines/Intro.htm
Andrew's Autostereogram Pages
A detailed development of a stereogram-generation algorithm is presented , complete with a ready-to-run windows program to download and experiment with.
www.techmind.org/stereo/stereo.html
Andrija RadovicĀ“'s Algorithms
Several unique algorithms for fast and optimal computations with integer numbers and graphics suitable for hardware implementation: dividing , square rooting , line drawing , ellipse drawing , haiku plot routine.
www.andrijar.com/algorithms/algorithms.htm
Chris Bregler's home page
Research and recent papers on video-based capture of human movements. the main applications are feature animation , video games , and analyzing movement disorder
www.mrl.nyu.edu/~bregler
comp. graphics. algorithms Frequently Asked Questions
Basic computations frequently needed in graphics.
www.faqs.org/faqs/graphics/algorithms-faq
Exaflop
Articles of interest to computer graphics.
www.exaflop.org
Fast Line Drawing Algorithms by Po-Han Lin
Contains sources for graphical algorithms to draw lines. included are the popular bresenham algorithm , the wu's symmetric double-step , and the fastest non-cpu dependent algorithm , the extremely fast line algorithm (efla).
www.edepot.com/algorithm.html
Faster 3D Graphics by Not Drawing What Is Not Seen
Published in crossroads , the acm student magazine.
www.acm.org/crossroads/xrds3-4/faster3d.html
Graphics Gems Repository
The official site for source code , errata , and addenda to the graphics gems book series.
www.acm.org/tog/GraphicsGems
Hardware Perlin Noise Demonstration
Article by paul r. dunn. describes a fast way to generate perlin noise by using 3d texture blending hardware.
dunnbypaul.net/perlin
HiEnd3D
Dedicated to all kinds of innovations in interactive 3d graphics. it's all about new interesting ideas , useful programming tricks and enjoyable visual experience.
www.hiend3d.com
Hinjnag. com
Several articles on real-time graphics rendering.
www.hinjang.com
Hugues Hoppe's Homepage
A collection of research graphics articles.
research.microsoft.com/~hoppe

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